|Base Star||1-Star Base|
|Quote||I will surpass my dad!'|
|Soulstone Sources|| Elite 3-5 "Swamp"|
Elite 5-3 "Reinforcements"
Elite 8-2 "Unexpected"
Kimmo was still just an egg when he was kidnapped by the terrible and evil tribe of the Doos, who wanted to use him for their own purposes! But unlike Enkobo and the other weaklings of his kind, Kimmo is a fierce Demon, and he escaped them when no one was looking. He’s been on the run since, keeping his adversaries at bay by throwing huge rocks at them and hiding skillfully in his shell when necessary. But he is no coward, and sometimes even calls some of his grown-up relatives to show them how great a fighter he is!
Back-row support. He summons demons to fight.
Kimmo is a orange/light-brown furred apelike creature similar to Enkobo. He has a pair of brown horns tipped with orange and yellow, and clawed limbs. His eggshell is yellow and has orange polka dots. He has a brown eye and yellow sclera. His enemies may not fear his size or looks, but they underestimate his ferocious leadership skills. Kimmo stays hunkered down in his eggshell while commanding an enraged Bullo.
Powers and Abilities
Despite looking like a child, Kimmo is a skillful specialist. His attacks might seem childish, but everything in him is centered around letting use him his C-Strike: his Rock Throw can stun the enemies and gain some precious time, while Hide lets him generate Energy. His C-Strike itself is the most powerful invocation of the whole game, bringing an adult and enraged Bullo in the middle of your enemies.
When Awakened, Kimmo grows a small horn above his eye, which gains a white vertical pupil, his two horns gain golden tips while the third one's glows and the colour of his shell changes to purple with darker spots.
Because Kimmo is a Specialist, during awakening, Kimmo will have an improved C-Strike.
Kimmo has three active skills and one passive skill that he uses in battle.
|Icon||Skill Name||Skill Type||Description||Effect|
|Call For Help||How dare you attack a child? Call for help and summon Bullo into battle!||Summon a (SkillLvl) Bullo.|
|Rock Throw||Stay away! Throw a rock that deals physical damage and can stun an enemy.||This attack deals X Physical damage. Stun chance depends on lvl. Guaranteed stun for (SkillLvl) and below.|
|Hide||"If I don't see them, they won't see me either!" Kimmo hides in his eggshell and restores some of his energy.||Increases energy by X.|
|Young Chief||Some minions are born leaders. Kimmo's leadership talents are flourishing, which increases the power of the Bullo he summons.||Increases Bullo's Physical Attack by X. Increases Bullo's HP by Y.|
|Bulk Up|| Exercise so you can look great for the ladies.|
Increases your Physical Attack.
|Feral Ferocity|| Sometimes a minion has to behave like a beast.|
Increases your HP and Dodge.
|Ancient Wisdom||Reading scrolls left behind by your ancestors improves your Magic Defence and Dodge greatly!|| |
|Scare Tactic|| Scare the enemy to such an extent that you appear stronger than you actually are.|
Increases your Physical Attack and Physical Penetration.
|Hit-and-Run|| A classic strategy: the enemy won't see you coming!|
Increases your Physical Attack and Dodge.
When Kimmo's gear is activated, he will carry his own bottle into battle. This increases his base stats up to 5% - 10%.
|Ruby Cost||1500||lv40 Bonus||+5%|
|lv1 Bonus||+5%||lv55 Bonus||+5%|
|lv10 Bonus||+5%||lv65 Bonus||+10%|
|lv25 Bonus||+5%||lv75 Bonus||+10%|
Being just a kid, Kimmo needs protection and would otherwise be killed before being able to really shine: you will need a tank to protect him, and ideally a healer as well just in case. You can cross both of them off your list with Florus, but we have a weakness for using Bullo and eventually see two of him ripping through the enemy team. Be careful when fighting enemies who can attack your rear, like Neko or even another Kimmo, as his Bullo disappears as soon as Kimmo dies.
In spite of his low resistance, Kimmo is ironically one of the best minions in terms of survivability, since he lets his Bullo do all the dangerous work. Having him in the Mist is a good idea, provided you make sure to have enough minions between him and the enemies. He is also extremely useful in the Arena, both in defence and attack, as his Bullo will both attack the enemies' back-row minions and take the focus off your front-row. Don’t bring him in a boss fight though, as his damage output isn’t that great.