|Base Star||2-Star Base|
|Quote||Let me play a song for you...'|
|Soulstone Sources|| Elite 7-3 "Ceremony"|
Elite 9-1 "Lullaby from hell"
Elite 10-2 "Seductive"
Elite 11-2 "The Dragon God"
Majora started out as a snake charmer, but quickly the Doos started to be afraid of him, with his weird mask and his dangerous pets… Obi, as the village's shaman, exiled him. Rejected, Majora started to dabble into the darker arts, and became a master of Dark Magic. He will show the rest of the Doo village the extent of his powers! And particularly that sanctimonious Obi...
Mid-row support . He uses his Voodoo abilities to control an enemy's mind. His C-strike hypnotises an enemy.
Majora has floral white fur and a glowing blue eye, carries a flute, wears regalia matching his fur and wears his weird red mask to battle.
Powers and Abilities
Majora is a mid-row magical Specialist. He is a strong support and control minion, and will give your team a powerful edge in battle: His C-Strike places the entire enemy team in a state of Hypnosis, making them sleep for a few seconds (and take damage at the same time thanks to his 4th skill). But Majora also has a second control skill, as his Magic Dart will stun an enemy. Finally his Doom Mark lets him steal life from an enemy to heal the member of your team with the lowest HP.
When Awakened, Majora's mask horns and fur grow taller and his eye begins to glow red.
Because Majora is a Specialist, during awakening, Majora will have an improved C-Strike.
Majora has three active skills and one passive skill that he uses in battle.
|Icon||Skill Name||Skill Type||Description||Effect|
|Requiem||It's time for a song! Slows down and hypnotises all enemies.||Hypnosis chance depends on lvl. Guaranteed hypnosis for (SkillLv) and below.|
|Doom Mark||Use forbidden magic to drain HP from a random enemy and heal your ally with the lowest HP.||Deals X damage. Heals up to Y HP.|
|Magic Dart||To use against annoying enemies. Can hypnotise an enemy.||Hypnosis chance depends on lvl. Guaranteed hypnosis for (SkillLv+20) and below.|
|Nightmare||Let your enemies fear their dreams! Curse all hypnotised enemies and make them lose HP over time.||X Magic damage per second.|
|Bolster|| No rest for the weak and weary!|
Increases your HP greatly!
|Mana Barrier|| Channel your mana into a barrier that reinforces your spells.|
Increases your Magic Attack and Physical Defence.
|Durendal|| Read the flow of energy in your surrounding.|
Increases your Magic Attack and Magic Defence.
|Durendal|| Use this sword imbued with magic and parry incoming attacks.|
Increases your Physical Defence and Magic Penetration.
|Psychic|| Reading the future helps you in battle!|
Increases your Magic Defence and Magic Penetration.
When Majora's gear is activated, he will being his pet cobra Kaa to battle. This increases his base stats up to 5% - 10%.
|Ruby Cost||1800||lv40 Bonus||+5%|
|lv1 Bonus||+5%||lv55 Bonus||+5%|
|lv10 Bonus||+5%||lv65 Bonus||+10%|
|lv25 Bonus||+5%||lv75 Bonus||+10%|
Majora is a great support, and a very powerful minion: he will be able to stop the enemy in their track, and let you get a few precious seconds of respite. His Doom Mark also lets him act as a healer, although not a very powerful one. Still it is useful if you don't want to have a full healer like Dolce or Florus in your team. This lets you focus on a more aggressive stance, with more damage dealers. You can also go the other way, use Majora as one more healer in a team with healers and tanks, and watch the enemy struggle to damage you.
Majora is not particularly helpful against Bosses, as his damage output is fairly low in itself. He becomes more useful in the Mist, where his healing powers and control abilities truly increase your team's life expectancy. He also comes in very handy in the Arena: he can be a true asset to your Attack team, as a strong control minion, but we think his true calling is in a strong Defence team. Have him team up with strong tanks and healers, use his control abilities to stop the enemy, and you can go for a Time Out victory!